Metallic is based on gestural contour drawings of shifting crowds of people. Footage of crowds is digitally recorded, gesturally drawn, scanned, and then animated to mimic bodily movements. I am interested in using animation to convey motion that is both bodily and uncanny, creating a sense of delight and unease. While these forms appear to enter and exit autonomously, they also create a border around our shape, establishing an animation that activates both the physical and digital realms.